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1. multiple accounts in need of a unified Account Management facility - in Player Features and Ideas Discussion [original thread]
Unified accont management - yeah, I can see that. At least let us skip the logoff / login thing on linked accounts. Shuffling your characters about for free - No. I can see why you would want to do that, but if you want to control 14 characters, ...
- by Funaki Akachi - at 2015.02.16 22:34:30
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2. Modification to POD (JC) to Remove Player from Local - in Player Features and Ideas Discussion [original thread]
What you're suggesting is essentially an implant that removes you from local, except if talking, cynoing, or cloaking. This is wrong on so many levels. Its' undeniably tailored to hotdrop cyno alts. They would be essentially invisible in a combat...
- by Funaki Akachi - at 2015.02.13 09:50:37
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3. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
When searching for contracts, show me all the contracts that are available to me, my corp, my alliance and public when setting availability to "Public". In the same way, show contracts that are available to just me, my corp, or my alliance when Av...
- by Funaki Akachi - at 2015.02.10 15:51:38
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4. Cloaking indicators. - in Player Features and Ideas Discussion [original thread]
P Cox wrote: So you agree that the module area could do with a background. [...] The bit you seem to have missed about the being able to cloak is that the recloak delay timer is bugged sometimes on jumping a gate and appears to be full and not ...
- by Funaki Akachi - at 2015.02.09 09:30:08
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5. Wormhole infromtaion - in EVE Technology Lab [original thread]
Richard TheLordOfDance wrote: Anyone have what I'm looking for or a way to get it in less time-consuming way? Google does. And it told me this.
- by Funaki Akachi - at 2015.02.07 07:51:26
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6. Tinkering with roles and titles, hangars and wallets. - in Player Features and Ideas Discussion [original thread]
Davey Talvanen wrote: Good idea but why would you let someone use the minerals vs. taking them or use the wallet for production costs. Also a way of saying you can input but not output would be nice. But why? +1 To allow for a production co...
- by Funaki Akachi - at 2015.02.06 11:30:42
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7. Fleet & Booster improvements - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: as the FC you should know the skills of all of your boosters if you are not the FC it doesn't matter [sarcasm] Which implies that a simple, understandable User Interface for boosts must not exist. [/sarcasm] No really,...
- by Funaki Akachi - at 2015.02.01 12:20:25
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8. Fleet & Booster improvements - in Player Features and Ideas Discussion [original thread]
Seeing all the boosts that are currently forwarded is actually something that's very useful, IMO. Sometimes you can't tell which bonuses you get and which ones you don't, you just see that bonuses are being applied, and which position is contribut...
- by Funaki Akachi - at 2015.02.01 12:11:22
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9. Fleet & Booster improvements - in Player Features and Ideas Discussion [original thread]
Hi all, the fleet system as it is now is good, but it has some flaws and obscurities that aren't easy to understand for newer players. First, why can't people move themselves into the Wing Commander spot if freemove is enabled? I don't see any r...
- by Funaki Akachi - at 2015.01.31 15:47:48
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